[ at the start of the week, miki walks through town with her chickenpig akira to find... akira. the real human akira. but where will he be? she isn't sure. but she has all the time to look for him. ]
Well, I guess I've been thinking - why did the Composer choose us? Out of all the billions of people in the world, of all the worlds apparently, why just a small handful? Some of us aren't human, there's a small child, and... I dunno.
[ she crosses her arms and furrows her brow, knowing this isn't a very optimistic view of things. ]
I feel like we're being toyed with by some unmerciful God.
[his own mouth twitches into a grin of his own, amused and a bit wry]
Ain't that the truth. But-- no. I don't think that's it. Not that Max would tell me what they're trying to prove, but I guess it sort of hints that there's a lot more going on here than we think.
[ she shuffles her feet, not sure how to accept that. miki doesn't trust easily and max has given her no reason to take his word on anything. plus he didn't give her back her pinky :/ ]
I think if the Composer wanted to make a point, they could have picked a better way to do it than all of this. Every week we need to vote to kill someone and we lose someone we know too. What point can be made by all of it - it isn't justice.
It isn't justice. And it isn't like we can say our hands are clean when we vote to kill someone each week.
[ha. . .]
. . . the Composer really could have done this another way. Any other way, that didn't involve us killing each other. But even then, they still chose this method.
There's significance in that. . . isn't there? Not to say that this whole thing isn't bullshit-- because it is.
But why does this game exist in this form? Why does it exist at all? I think. . . that's a question to which we need an answer.
[ she taps her foot and leans against the shelving of party supplies, humming. ]
When you kill someone, you take the responsibility of life into your hands. It's a responsibility no one but God should have. That's why it's one of the greatest sins - to have the ego to decide who lives and who dies.
I don't know what the goal of this game is, but I think they chose the "killing" method to make us look at ourselves. To see if we're willing to go through with playing God in order to get what we want most.
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You're not sure how much we all deserve saving? What's that mean?
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[ she crosses her arms and furrows her brow, knowing this isn't a very optimistic view of things. ]
I feel like we're being toyed with by some unmerciful God.
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Pawns in a game for someone else's greater entertainment, right? I sort of thought that, too. Still do, actually.
But. . . I don't know if that's all this is.
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I wouldn't go that far. I just ask Max a lot of questions, that's all.
He told me once that the Composer built this game to prove something, actually.
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Ain't that the truth. But-- no. I don't think that's it. Not that Max would tell me what they're trying to prove, but I guess it sort of hints that there's a lot more going on here than we think.
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[ain't even gonna deny it]
But he's also the Player Adviser. He can't lie to us, only give vague, nonsensical and probably only marginally helpful answers.
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[ she shuffles her feet, not sure how to accept that. miki doesn't trust easily and max has given her no reason to take his word on anything. plus he didn't give her back her pinky :/ ]
I think if the Composer wanted to make a point, they could have picked a better way to do it than all of this. Every week we need to vote to kill someone and we lose someone we know too. What point can be made by all of it - it isn't justice.
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It isn't justice. And it isn't like we can say our hands are clean when we vote to kill someone each week.
[ha. . .]
. . . the Composer really could have done this another way. Any other way, that didn't involve us killing each other. But even then, they still chose this method.
There's significance in that. . . isn't there? Not to say that this whole thing isn't bullshit-- because it is.
But why does this game exist in this form? Why does it exist at all? I think. . . that's a question to which we need an answer.
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When you kill someone, you take the responsibility of life into your hands. It's a responsibility no one but God should have. That's why it's one of the greatest sins - to have the ego to decide who lives and who dies.
I don't know what the goal of this game is, but I think they chose the "killing" method to make us look at ourselves. To see if we're willing to go through with playing God in order to get what we want most.
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[he frowns, gaze flicking up to stare at the ceiling thoughtfully]
I don't. What would the Composer prove by showing that some people are capable of playing God? That's already a certified fact in the real world.
[homicides occur all the time back where he lives, after all. . .]
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Got me there.
[she's right. murder ain't simple]
I think the Composer is trying to prove we're above this. All of this. Murder, paranoia, distrust, catching reapers, executing them the next day. . .
[a small shrug]
Because what else could a game like this prove, other than how dark and dirty humanity really is at its core?
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If that's really the case, then the composer is wrong. Humans aren't above any of it.
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[ain't even gonna disagree. Akira isn't really the type who likes to think the best in humanity. not after what he expereicned. but even so?]
But it only takes one person to inspire a crowd. At least, that's what I believe.